INFINITORY | PRESS FACT SHEET
RedCactus · infinitorygame@gmail.com · https://infinitory-game.com/press

Keep this file in sync with src/app/press/content.ts when either one changes.

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FACT SHEET
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Title            Infinitory
Developer        RedCactus
Publisher        Self-published
Genre            Factory builder / tower defense rogue-lite
Platform         PC (Windows), on Steam. Console port planned.
Steam App ID     3222280
Steam page       https://store.steampowered.com/app/3222280/Infinitory/
Release date     To be announced
Price            To be announced
Players          Single-player
Languages        English. More planned.
Engine           Unity 6
Press contact    infinitorygame@gmail.com

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DESCRIPTIONS
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ONE LINE

A factory-building tower-defense rogue-lite where the production line is the
weapon.

SHORT (45 words, identical to the Steam page)

Infinitory mixes city-building, automation, and tower defense in a rogue-lite
top-down game. Expand your base vertically in limited space, a strategic planning
challenge. Automate resources to produce ammunition and upgrades, crucial for
stopping waves of enemies on procedurally generated maps.

LONG (185 words)

Infinitory is a rogue-lite where the factory builder and the tower defense are the
same system. You land on a procedurally generated world and automate it: 70+
items, 100+ recipes, 80+ buildings, belts, pipes and power zones. Flat ground runs
out fast, so the factory grows upward. And it has to keep the guns loaded. Turrets
fire ammunition your factory makes, and they stop firing when it stops arriving.

Every factory pollutes, and the horde follows the pollution. Thousands of mobs
move as one mass, handled by a solver written for this game. Sooner or later they
get through. The base always falls, and that is the design.

What you keep is the score. It turns into levels, levels give you Battle Points,
and you spend those points on a Battle Plan: the set of tech bonuses you take into
the next run. You pick the plan before you drop and it does not change during the
run. The best bonus in it sets your technology tier. Then you choose a biome and a
difficulty and go again. A global leaderboard and a weekly featured seed give
everyone the same rules.

WORLD AND STORY (160 words)

In the late 1980s, a medical breakthrough went wrong. Researchers found a fungus
that evolved inside its host and absorbed what it found there: immunity,
regeneration. They pushed it through host after host, and it mutated beyond
control. The miracle cure became VFC-89, the Virulent Fungus Contagion. It turned
most humans and animals into monsters, ate through nature and brought the cities
down.

One company had taken the threat seriously. Infinite Horizons, a small space
exploration outfit, had spent years being mocked for an audacious orbital
evacuation project. Nobody was mocking them when their Horizon Sanctuaries turned
out to be the only way off the planet. The company everyone laughed at became the
megacorporation that quietly runs what is left of humanity.

The Sanctuaries were never finished, and the materials to finish them are all
still down there. You are a commander sent back into the fungal wasteland to
extract them, with limited equipment and no margin.

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KEY FEATURES
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Each pillar is anchored to games the reader already knows.

* Automation (Factorio, Satisfactory) | 70+ items, 100+ recipes, 80+ buildings.
  Enough chains that no two factories look alike.

* Base building (Satisfactory, Timberborn) | vertical building on a 3D voxel map:
  limited space turns the base into a puzzle.

* Tower defense (They Are Billions, Mindustry) | 27 turrets in 7 families, each
  with ammo variants the factory has to produce.

* Horde combat (They Are Billions, The Riftbreaker) | a custom horde system
  moving thousands of mobs as a single mass.

* Rogue-lite runs (Against the Storm, Hades) | the base always falls; every run
  ends and pays out.

* Score based (They Are Billions, Dome Keeper) | global leaderboard and a weekly
  featured seed: players come back to beat it.

* Procedural maps (Against the Storm, The Riftbreaker) | same rules for everyone,
  a different game every time.

* Battle Plans between runs (They Are Billions, Hades) | pick your tech bonuses,
  biome and difficulty before you drop. 100+ bonus levels to specialize into, and
  the best one in the plan sets the run's tier.

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IN DEPTH
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THE HORDE IS A FLUID, NOT A CROWD
(cost map · flow field · density · pressure · PBD solver)

Thousands of mobs cross the map as a single mass. The horde system was written
in-house, replacing A* Pathfinding Project Pro, the most used pathfinding package
on Unity.

The map is solved once, outward from the base. Every mob reads the same field, so
the cost does not grow with the horde. Density and pressure fields carry the mass
around walls, and a solver clears the overlap every tick.

SPACE IS THE OPPONENT
(3D voxel map · power zones · elevation · footprint)

Ground is the scarce resource. Machines only run inside a powered zone, extending
that zone costs consumption, and consumption costs pollution. Every placement has
to be argued for.

So the factory goes up. Elevation is how you fit more machines into the same
footprint, and each map argues back with different terrain. Building stops being a
habit and becomes a puzzle.

BUILT ON UNITY ECS
(ECS · Burst · multi-threaded · GPU instancing · telemetry)

The simulation runs on Unity's entity component system: Burst-compiled,
multi-threaded, with GPU instancing holding 100k+ entities on screen.

That is what pays for a full factory and a full horde running at the same time.
Every run also streams events and snapshots to a live telemetry dashboard, which
is how the game gets balanced.

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THE STUDIO
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RedCactus is a one-person studio. Infinitory is built by a single developer who
has been writing code for twenty-five years and playing factory builders, tower
defense and rogue-lites for longer than that, working with a contracted network of
artists and composers. Every model, icon, effect and track in the game was made
for it | nothing is off the shelf.

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VIDEO AND MONETIZATION POLICY
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You are free to record, stream and monetize video of Infinitory on YouTube,
Twitch, TikTok or anywhere else, without asking and without a revenue share. No
further permission is needed. Press and creator keys are available on request.

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CHANNELS
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Website   https://infinitory-game.com
Press kit https://infinitory-game.com/press
Steam     https://store.steampowered.com/app/3222280/Infinitory/
Discord   https://discord.gg/BKjGwTP45g
Reddit    https://www.reddit.com/r/Infinitory/
